Academic Enrichment & Technology
These are the various offerings of enrichments that are offered at the APSIRE campuses. They are offered in different combinations at each campus depending on campus needs and instructor availability.
Advanced Journalism: Student use computer and create newsletter and e-news for CD Fulkes Middle School. Students will create a blog and will be actively blogging. Students will work on different projects and learn to interview and use photo journalism and how to be a journalist. (MS)
Book Club: Students read a book over a 7 week period as a group and participate in class discussions. Instructor can incorporate art, writing, music, cooking to reiterate themes in the book. Can extend this to be a family book club, where the students and their parents read a book over the course of 2-7 weeks and have a culminating activity in week 7. (EL / MS)
Civics Curriculum: Students participate in civics lessons in a club format (K-8). Curriculum provided by Modern Woodmen of America. (EL / MS)
Ecology Curriculum: Students participate in ecology lessons in a club format (K-8). Curriculum provided by Modern Woodmen of America. (EL / MS)
Financial Literacy Curriculum: Students participate in “Money and Me” lessons teaching financial literacy in a club format (K-8). Curriculum provided by Modern Woodmen of America. (EL / MS)
Geography Club: Students will participate in fun learning about geography of states and countries in a club format. (EL)
Journalism: Students improve their writing and editorial skills by highlighting campus happenings and learning to put it all together using technology. (EL / MS)
Kids Book Café:Students will participate in reading a book that involves certain foods. The students also get to experience the food being presented in the book being read. (EL)
Math Wars: Students are challenged to competitively solve and answer questions in Math. (MS)
Robotics and Technology: Students will explore the concept of robotics in groups to build and program robots. (EL / MS)
Science Club: Students will take a hands on approach to learning different elements of science. (EL / MS)
Science Fair Club: Students worked on Science projects which were then judged. Parents and students participated in various activities that focused on science and scientific principles. (MS)
Story Club: Students learn to be creative as they write stories on various topics. (EL / MS)
Technology: Students will explore technology and the access to it throughout the world. They will learn how to make great presentations through MS PowerPoint and MS Publisher. (MS)
Under the Sea Club: Students will engage in learning about fish and other sea life. (EL)
Weather and Technology: Students will engage in exploration of weather patterns and the use of technology. (MS)

College and Career Readiness

Career Leadership Group –Designed for 4th & 5th graders- Expose students to the concept of being career ready and linking social leadership skills to achieving their personal, educational and career goals. (Group leader has to participate in training. Once completed, they will receive a kit in a card board file box and 2 poster boards)
Community Building: Community Building is an ASPIRE College and Career Readiness Activity that will be done in two classes for at least 45 minutes each. Students will be asked to think about the concepts of jobs they do and what job they want to do in the future. The end result will be a collective creation of a display on craft paper that will be available for parents to view at an event like “Lights on After School” or during parent pick up.
Career Puppets This activity is for ages K-1 or K-2. Here students discuss the different hats that are worn by different occupations so they can explore what people work in the community.
Career Jeopardy (remember some of you will share a board with your District Coordinator's On Site Buddy)

Career Bingo: To provide a fun game for students to begin to think about what people do in different occupations.

Whose (Hat, Shoes, Coat, & Vehicle) Is This: To provide a fun activity that will promote students in thinking about different types of jobs that people do in the community. To expose them to what type of occupations are available for them to apply their skills and why it is important to do well in school.Students will participate in an exercise that will allow them to think of who and why. For example: The “Who Wears This Hat” book discusses why different people in different occupations wear the hats they do, which will lead to a more complex train of thought than thinking it is just a hat. Students can imagine themselves in that job and think if that is something they would like to do.

When I Grow Up: Students (K-1) will engage in an interactive book activity that list careers of the alphabet and will be able to use a coloring page with a career matching the alphabet. This is part of the introduction of the concept of what a job is and what is possible for them to be when they grow up.

Richard Scarry's Busy Town Book-(ages K-1) talk to students about the different types of careers there are in the town depicted in this children’s book.


Community Service / Service Learning
*Awards Service Club: Students will work together to recognize parents who have contributed to the afterschool program by designing and creating awards or recognition for the parent volunteers. (EL / MS)
*Campus Pride Service Club: Students clean up the school grounds and promote school pride in a service group. (EL / MS)
Community Service Club: Students will learn about the importance of community service while planning and participating in community service projects. (EL / MS)
*Giving Thanks Service Group: Students will participate in a service group - they will identify adults in the school and community who contribute to the program and will make hand-made thank you cards. (EL / MS)
Green Club: Students learn about eliminating waste and protecting the environment and will be making crafts with recycled items. (EL / MS)
Guardians of the Planet: Students learn about environmental issues and work together to take action and make a difference. (MS)
*Materials Manager Service: Students participate in a service club to organize, repair, and properly store materials and equipment used by the program. (EL / MS)
*Recycle Artist Club: Students participate in a service group where they recycle materials and use those materials to create a work of art. (EL / MS)
*Recycling Club: Students participate in a service to their community/campus through collecting, sorting, and preparing items for recycling. Group members’ self-esteem will be positively impacted though compliments and reflection on service/contributions made. (EL / MS)
*Safety Patrol Service Group: Students serve their campus/program by monitoring the program area and reporting or correcting unsafe situations. (i.e. clean up spills, move items that could be tripped over, watch for students who are disagreeing and report to adult staff, etc.) (EL / MS)
*Spirit Club: Students serve their campus program by creating a banner each week to highlight upcoming program activities or promote excitement for the program. (EL / MS)
*Watt Watchers Service Club: Students participate in a community service club where they help their school monitor energy use and promote saving energy. (EL / MS)

Cultural Activities
Discover the World:Students participate in a variety of activities including geography, art, reading, and games that are associated with a country in order to learn about their world. (EL)
Holidays Club: Students participate in a variety of activities to build learning about holidays celebrated in various cultures. (EL)

Health and Wellness Clubs
Basketball Club: Students will learn passing, shooting, jump shot technique. Students practice as team and learn fundamentals of basketball. (EL / MS)
Cheerleading Group: Students learn basic arm motions and cheers to promote school pride and physical fitness. (EL / MS)
Dance Club: Students learn and practice dance moves/skills in an enrichment club.
Food, Fitness and Fun Club: Students participate in an exercise and nutrition program (K-8). Curriculum provided by Modern Woodmen of America. (EL / MS)
Health/Fitness Club: Students will participate in physical activities and group games that reinforce teamwork and sports skills. (EL / MS)
Gym Games: Students participate in different gym games led by a YMCA counselor. (EL / MS)
Hip Hop Dance: Students learn fundamentals of hip-hop dance which promotes fitness as well. (EL / MS)
Kick Ball: Students learn the techniques of kickball and also learn about teamwork. (EL / MS)
Runners’ Club:Students participate in an afterschool running program which supports the campus “Marathon Kids” program. (EL / MS)
Safety and Life Skills Curriculum: Students participate in safety and life skill lessons in a club format (K-8). Curriculum provided by Modern Woodmen of America. (EL / MS)
Soccer Club: Students will learn all aspect of soccer such as dribbling, kicking... and physically get fit to practice and play soccer. (EL / MS)
Sports Club: Students will participate in learning how to play different types of sports in an enrichment club. (EL / MS)
Yoga Club:Students will participate in learning about the basics of Yoga including Yoga poses and games. Yoga poems and stories will also be shared and students will create their own Yoga Poem at the end of the club. (EL / MS)

Recreational Activity Clubs
Advanced Theater Art: Students will learn all aspects of acting, theatre history and stagecraft. Students will work on monologues, scene work and production. Student performances will address bullying, alcohol and drug prevention. (MS)
Beauty Trendz: Students will beauty secrets for taking care of their skin and discuss current fashion trends and have discussions. (MS)
Board Games Club: Students will learn and play various board games, practicing math skills and teamwork/cooperation in a club format. (EL / MS)
Boat Ragatta: Students will design and create a boat out of cardboard and race it at the end of the semester. (EL)
Card Game Club: Students learn and play various card games. (EL)
Charlotte’s Web Book Club: (2-3) In a group format, students will read the book, Charlotte’s Web, and participate in discussions, crafts, and various activities that tie to the book theme. The club will conclude with students watching the movie, Charlotte’s Web, and a compare/contrast discussion. (EL)
Chess Club: An introduction to the game of chess. (EL / MS)
Comic Book Club: Students will learn about story writing while incorporating cartoon drawings and characters. (EL / MS)
Cooking Club: Students will learn to follow recipes while cooking various foods. (EL / MS)
Detectives Club: Students will use problem solving skills and critical thinking skills as they participate in stories and activities to solve fictional crimes or mysteries. (EL)
Distinguished Young Men Club: Students will explore and discuss men in history, the present, and the future. They will also participate in an exploration of their interests, skills, and future goals. (MS)
Dragon’s Lair Club: (4-5) In a small group format, students read the book, How to Train your Dragon, and learn about dragons, Vikings, and Viking ships as well as participating in games and crafts that tie to the theme. The club ends with watching the movie, How to Train Your Dragon, and having a compare/contrast discussion. (EL)
Drawing Club: Students will learn basic drawing techniques. (EL / MS)
Farmyard Fun Club: (K-1 & 2-3) Students participate in games, art, and activities that build their vocabulary and knowledge about all things related to a farm, especially farm animals. The club ends with watching the movie, Babe. (EL)
Gaming: Students learn to play video games and computer games to improve hand-eye co-ordination and help players gain many skills. (EL / MS)
Girls Just Wanna Have Fun: Girls will learn about cosmetology and skin care and will do different projects .There will have guest speakers from state licensed beauty school. (MS)
Group Challenge: Students work together to practice teamwork, cooperation and applicable social skills and play a group game. Group leader reinforces positive behavioral plan. (EL / MS)
Jewelry Making: Students learn the art and creation of designing jewelry using various kinds of materials. (EL / MS)
Monster Mash Club: (K-3) Students participate in children’s literature, games, art, and activities that take a fun approach to learning about monsters. Math skills are also built through doing “Monster Math”. The club ends with watching the movie, Monsters, Inc. (EL)
Movie Club: Students will be able to watch a YMCA approved G rated movie. Children will discuss the main points of the movie and the lesson hidden within the movie. Parents are welcome to join in for movie day. (EL / MS)
Music Drumming: Students will participate in the creation of a drum circle. (EL / MS)
Photo Club: Students learn about photography. (EL / MS)
Ratatouille Club: (4-5)In a small group format, students participate in games and activities that develop their knowledge of Paris, France, the French language, and cooking. The club ends with students watching the Pixar movie, Ratatouille. The group also has a college/career component where student write about their future career goals. (EL)
Rescuers Book Club: (2-3) In a group format, students will read the book, The Rescuers, and participate in discussions, crafts, and various activities that tie to the book theme. The club will conclude with students watching the movie, The Rescuers, and a compare/contrast discussion. (EL)
Scrapbooking Students learn to preserve personal and family history by creating scrapbooks. (EL / MS)
Sophisticated Ladies: Students will explore and discuss women in history, the present, and the future. They will also participate in an exploration of their interests, skills, and future goals. (MS)
Studio Art/ Pottery: Students learn the art and techniques to create various forms of ceramic ware. (MS)

Social / Emotional
Character Builders: In a group activity format, students will listen to a story about character trait development, discuss the story, and reflect upon the character trait. (EL)
Friendship Club – Peace Camp: (K-3, 3-5) A social/emotional enrichment club where students learn about friendship skills and conflict resolution skills through stories, art, writing, and discussion. Students will build skills in developing and maintaining healthy interpersonal relationships. (EL)
Girls Support Group*: 4th and 5th grade girls will be offered support for developing healthy social skills. (EL)
Manners Club: (K-1, 2-3, & 4-5) Students learn about Manners / Etiquette in a group setting through poems, activities, songs, group discussion, art activities, and games. Manners covered include: making introductions, meeting people, manners when speaking, phone etiquette, table manners, party manners, manners in the theatre, manners when traveling, and good sportsmanship (manners on the field). (EL)
MLK Peace Lessons: (K-1, 2-3, & 4-5) A social/emotional enrichment activity for students including lessons that promote peace and conflict resolution through discussion, art, children’s literature, and various activities focusing on the life of Martin Luther King, Jr. (EL)
Social Skills Group Time: In a group format, students will learn, role-play, and practice positive social skills and positive behaviors. Group cohesion and teamwork skills will be built through compliments and a group game. The group leader reinforces the positive behavioral plan. (EL)
Social Skills Group*: Select students will participate in a group that will discuss, practice, and participate in activities that promote positive social skills. (EL)
Tolerance –SWAT Club: Students participate in social/emotional enrichment lessons that promote tolerance and understanding of others through discussions, art, and various games/activities. SWAT = Students Working to Advance Tolerance. (EL)
*Must be led by a Social Work Intern
Descriptions in blue have corresponding lesson plans or materials to support implementation.

Parent Engagement Activities
Family Story Walk™: Each elementary campus hosts multiple Story Walks during the spring semester. Parents and students are invited to read a children’s story as they walk together along an outdoor route. These events promote parental involvement, support literacy, and encourage active, quality time together. (EL)
Program Parties:Each elementary campus hosts various program parties during the year. Parents are invited to attend these campus events that celebrate a holiday or event (i.e. Halloween Party, Valentine Party). These events promote parental involvement and encourage quality time together. (EL)
Program Showcase:Each elementary campus hosts a program showcase each semester. Parents are invited to attend these showcase events to see displays, presentations, or performances that highlight the program activities for that semester. These events promote parental involvement and encourage quality time together. (EL)


One-Time Activities
Chinese New Year:Students learn about the Chinese New Year by reading children’s literature, participating in discussion, and completing various art activities. (EL)
Earth Day / Go Green Week:Students learn about conservation through various activities leading up to Earth Day – a week we call, “Go Green Week.” Some topics discussed include the conservation of energy, water, and gas, as well as the importance of the 3 Rs – reduce, reuse, and recycle. (EL)
International Day of Peace:Students learn about the International Day of Peace observance and participate in reading a children’s book, discussion, and art activities to promote peace. (EL)
Read Across America:Literacy is promoted and students are encouraged to read through various activities planned for the week of Read Across America. Students participate in reading children’s books, discussions, and various activities to promote a love for reading. (EL)
Universal Children’s Day:Students learn about the Universal Children’s Day observance and participate in reading a children’s book, discussion, and art activities to promote the well-being of children across the globe. (EL)

Rainy Day Activities

  1. I Have Who Has Cards
  2. Bizz Buzz
  3. Quiet Ball
  4. Chain Reaction
  5. Four Corners
  6. Tell a Story Group Activity
  7. Shopping Trip game
  8. Sudoko puzzles
  9. Crossword Puzzles
  10. Word Search puzzles for youngers
  11. Brain Quest – as a whole group contest
  12. Bingo type games

I HAVE WHO HAS
Classroom Management Strategies
There are several strategies that have proven successful when implementing this activity:
  • Distributing Cards: Distribute one card to each student, and then distribute the extras to strong students in the beginning and to random students as the class becomes more familiar with the deck.
  • Class Play: As you distribute the cards, encourage students to begin thinking about what the question for their card might be so that they are prepared to answer. When all cards are distributed, select the "0" card or any student to begin. Play continues until the game comes back to the original card. That student answers and then says "stop" to signal the end of the game.
  • Timed Play: Consider using a stopwatch to time the class game. Record the time on the board so that students try each game to beat their current best time. This practice encourages students to stay attentive and prompts students to practice basic facts so that the class time improves. The current record for the multiplication deck is held by a fourth grade class in New Jersey who completed the deck in 59 seconds. If your class beats this record, be sure to send an e-mail with the facts.
  • Calling Out Answers: Discourage this practice by adding 5 seconds onto the class time whenever you hear an answer from someone who does not hold the card. Use the same penalty for students who express vocal displeasure with delays by other students.
  • Partner or Small-Group Play:
    • One student deals out the cards to all players.
    • Players arrange the cards face-up in front of them. Students will find that arranging the cards in order from least to greatest will help them locate cards quickly.
    • Play begins with the "0" card or any card held by the player to the dealer's left.
    • Play continues as in the class game. Whoever has the card that answers the question reads that answer and then reads the question on that card.
    • Students turn over the cards after reading them.
    • The first person to turn over all his/her cards, wins the game. [Note: this is completely random but don't tell the students!]
    • Shuffle the cards and repeat the game.

The following website has lots of versions you can print and make.
http://mathwire.com/whohas/whohas.html
BIZZ BUZZ GAME (grade 3 and up)
Players generally sit in a circle.
The player designated to go first says the number "1", and each player thence forth counts one number in turn. However, any number divisible by three is replaced by the word bizz and any divisible by five by the word buzz. Numbers divisible by both become bizz buzz.
A typical round of bizz buzz starts like this:
  • 1, 2, Bizz, 4, Buzz, Bizz, 7, 8, Bizz, Buzz, 11, Bizz, 13, 14, Bizz Buzz, 16, 17, Bizz, 19, Buzz, Bizz, 22, 23, Bizz, Buzz, 26, Bizz, 28, 29, Bizz Buzz, 31, 32, Bizz, 34, Buzz, Bizz, ...

Silent/Quiet Ball (Great for all ages)
Materials: a small round nerf/soft ball
Rules of Play:
  • NO TALKING or NOISE
  • Students either stand throughout a room or may sit on desks andtoss the ball around.
  • If they talk, they are "out" and must sit down.
  • If they drop the ball, throw it so it is uncatchable, or interfere with a throw or a catch, they are out and must sit down.
  • If they drop a catchable ball, they are also out.
  • Soon, all but 1 student is left as the winner.
  • You can modify this if you wish. One problem can bestudents sitting down get bored. Bored student=loud student. You can have it so nobody gets out, just needs to be quiet.
  • You need more rules, however to make it safe: If you drop the ball, then you ARE THE ONLY student to goand get the ball.No waving hands, calling out, or other unsafepractices.
  • The final say whether a ball is fair is the counselor. If a student argues with counselor they are automatically out.


CHAIN REACTION
You can easily adapt this game to many areas of the curriculum. The counselor writes a category on the whiteboard (or just tells the group) -- foods, for example. Each student writes the letters A to Z on a sheet of paper. The students have five minutes to create an alphabetical list of as many foods as they can think of. Then the game begins. The first student must tell the name of a food. The second person must give the name of a food that begins with the last letter of the food given by the first person. The third person must name a food that begins with the last letter of the second person's food and so on. One at a time, students are eliminated.
Other possible categories: cities; songs; things in nature (for older students, animal names or plant names); famous people, people in the school.
Four Corners:
(All ages but must be done in classroom)
Designate each corner of the room with a number. One kid puts his head down (no peeking) and the rest quickly and silently walks to one of the 4 corners while the kid counts to 10. At the count of ten, he/she calls out one of the 4 numbers, and anyone standing in that corner sits down. Repeat until there's one kid left. As the numbers dwindle, there may be a corner with no kids. Stress that once the kid counting gets to 9, they'd better be in a corner!! No dashing at the count of 8 or 9!! The last kid up gets to be the next counter.

Tell- A- Story
Good for all ages.
Directions:
Children sit in a circle. One child starts to tell a story. After 2 or 3 sentences, he or she stops and the next child has to continue the story, again only use 2 or 3 sentences. Continue the story until everyone has had a turn. This is not cumulative, you do not repeat what the previous child has said, only add to their story.
Variation: Instead of going around the circle and having each child take a turn with the story, have the counselor point to different children and they have to continue the story. I f you do not take turns in order, the children have to pay attention more and think faster if they are called on.
*For younger ones may want to ask the children to retell a story they know until they get the hang of it.

Shopping Trip Game
Ages- First grade and up
Directions:
Have children sit in a circle. Talk about going to the food store and have children name some of the foods you might find at the store. After several minutes of talking about foods, start the game. (This is a cumulative activity so everyone has to pay attention to what is being said.)
Game:
Counselor: I went to the store and bought some bananas.
First child, on counselor’s right: I went to the store and bought some bananas and candy.
Second child: I went to the store and bought some bananas and candy, and hot dogs.
Third child: I went to the store and bought some bananas and candy, and hot dogs, and ice cream.
Keep going around the circle until everyone has had a turn.
Variations: use the letters of the alphabet- foods must follow that order: apples, broccoli, corn, donuts, etc.
Or only name foods from specific food groups or categories

Sudoko Puzzles
You should either buy a few consumable books to have on hand from the dollar store or the following websites allow you to print for free. Many of these sites also give examples and strategies for solving.
http://www.dailysudoku.com/sudoku/kids/
http://sudokuforkids.com/Free_Sudoku.html
http://www.activityvillage.co.uk/sudoku_for_kids.htm
http://www.printactivities.com/Kid_Sudoku_Puzzles/Kid_Sudoku_Puzzles.html
http://www.superteacherworksheets.com/sudoku.html

Crossword Puzzles
You should either buy a few consumable books to have on hand from the dollar store or the following websites allow you to print for free.
http://www.abcteach.com/directory/fun_activities/crossword_puzzles/
http://www.printactivities.com/Crosswords.html
http://printables.kaboose.com/Read-Puzzle.html
http://www.puzzlechoice.com/pc/Kids_Choicex.html

Word Search Puzzles
You should either buy a few consumable books to have on hand from the dollar store or the following websites allow you to print for free.
http://www.printactivities.com/Word_Search_Puzzles.html
http://www.puzzles.ca/wordsearch.html
http://printables4kids.com/
http://www.puzzle-club.com/

Brain Quest (as whole group or a Brain Quest Bee)
Use the Brain Quest cards as a whole group quiz/contest—pass out paper and have kids write down answers. Ask 10 questions and then check for 100% winners.
Or make it like a spelling bee.

Bingo games:
There are lots of educational bingo games out there. You can use templates or create your own on the following websites.
http://print-bingo.com/custom-bingo-lists.php
https://www.bingocardcreator.com/lp/try_online?gclid=CJWc7ai5sKYCFYtS2godjl62oQ